How do I add motion?
Select a football or flag football player, choose Motion in the field tools, and draw or tap a path on the field. Preview finishes the edit and runs the play.
26 answers
Select a football or flag football player, choose Motion in the field tools, and draw or tap a path on the field. Preview finishes the edit and runs the play.
Select a player with motion and use Snap along path to choose an earlier or later snap. The remaining movement continues after the snap.
Draw the player's route as usual, then add motion. The route keeps its shape and connects to the end of the motion path, including any movement remaining after the snap.
Add the ball, choose its snap recipient, then scrub after the snap. In Ball controls choose the action and receiving player, and add the exchange at that moment.
Select the motion player and choose Edit motion to redraw or move its points. Remove motion clears only pre-snap movement; the route returns to its original alignment.
Open Flag rules & field in Team & Play Setup. Choose the published NFL FLAG revision or Custom and confirm your league's count and requirements.
Try a sample coaching week from Home before signing in, or open your existing workspace. The header identifies your sport and authorized team; saved coaching progress on Home reflects meaningful saved work.
Set up the alignment in Studio, draw the assignments, name the call, and choose Save play. Finish the save review and wait for confirmation.
Find the play in Playbooks and open it in Studio. The save review lets you save a new revision when the loaded play has a canonical revision.
Create a playbook, choose the saved plays it contains, and save its lineup. Install uses that saved play order.
A formation is a clean alignment. Open a built-in or saved formation in Studio, or save an alignment with Save formation only.
Use the drawing tools to set player movement, then use the live controls to inspect timing, ball possession and scheduled passes.
Choose Pen or Eraser, adjust its size, and use Undo or Redo for corrections. Whiteboard marks are temporary.
Whiteboard uses the full field or court for the active sport. There is no separate background picker or image-upload control in the current Whiteboard.
Record opponent looks and their observed situations and results in Scout Team, then use the report to prepare your staff.
Select a saved playbook in Install. Its saved lineup becomes the presentation sequence; notes and arrows can be saved on each slide.
Create a plan, set its details and timed activities, link the relevant coaching material, then save and use Print preview.
Build or select a call sheet and add saved plays to its situations. Save the sheet before using Sideline mode.
Create or select a Film Room session in Sessions & Uploads, then choose the video with Choose Game Film.
Review a source in Cut Room, mark the clip interval and save a cut-up. Use Play Directory to find clips and Reels to build a teaching sequence.
Use a cut-up's existing coaching-link controls to associate it with available saved coaching material in the same workspace and sport.
Add athletes and their positions to the roster first, then assign eligible players to the chart's three units.
Administrators invite an adult to a named organization, sport and existing role. The coach signs in with the invited email, completes required account agreements and explicitly accepts before access begins. Team assignments and sharing permissions still apply.
Open Account for profile and security controls, and Membership to review the current plan and the options actually offered to your account.
Keep the draft open, read the error and use the available retry or conflict-recovery action. Verify the saved result before leaving.
Follow the Film Room's current upload, processing or playback status. Resume an interrupted upload or retry a failed request using its visible control.